I’m a computer science student and game developer currently focused on learning Unreal Engine through school projects, technical experiments, and personal prototypes. I enjoy building gameplay systems, experimenting with game mechanics, and understanding how game engines work under the hood.
I’m especially interested in the technical side of games — the systems that make gameplay smooth, responsive, and fun to interact with.
Right now I’m mainly working in Unreal Engine 5 as part of my school coursework. My goal is to build strong fundamentals in:
Most of what you see here will reflect my learning process as I build projects and improve over time.
Currently Using Most
Also Experienced With
Some projects are polished.
Some are learning experiences.
All of them help me level up as a developer.
I learn best by building things — breaking systems, fixing them, and figuring out why they broke in the first place.
If something feels like a black box, I usually want to open it and see how it works.
If you want to check out more of my work or reach out:
If you’re playing one of my projects —
Thanks for checking it out. Seriously.